Storytelling in Games vs. Location-Aware Fiction

Kate Gorman is a storyteller with a background in theatre, film, and writing novels. She’s passionate about sci-fi, virtual realities and, naturally, Star Trek. To her, getting her own holodeck – a virtual reality facility from the Star Trek Universe, often used for participating in interactive stories or recreating familiar environments – would be a dream come true. But sadly, we don’t live in the future yet and creating such a device would cost a lot of money, so instead she used what is available to her : location-aware, GPS storytelling. Making use of a real-world environment, she produced a four-episode audio walk series in Washington D.C. using VoiceMap’s storytelling platform, creating a sensory experience that is similar to what someone in a virtual, interactive reality might have.  

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Audio Drama: The Ideal Medium for Fantasy

The latest weekly podcast by our friends Matthew and Robert at Yap Audio Production explores why audio is a particularly powerful medium for fantasy. One of the guests on the show is Domien De Groot – “the Tolkien of audio drama” – who shares the story of how his career began.

“Fantasy is really what got me in to doing audio drama in the first place. I discovered it because of the BBC dramatisations of the Lord of the Rings, and The Hobbit. That’s when I fell in love with the medium. I thought ‘what is so wonderful about this is you can create this whole world, and you can see things, without actually having to film them, or create them.’

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